I've been telling everyone I know, friends, family, and any stranger in a game store I happen to see that violence in video games is the least of a kids problems if he's even once contemplated picking up a weapon to use it on another human being. Unfortunately till now, most video game studies were performed on children that already had violent tendencies, or were based entirely by watching brain activity via an MRI and theorizing that increased activity in certain parts of the brain also meant increased likelyhood of bringing game events to the real world. Both types of tests are a complete failure of the scientific method. Dispite their failed testing procedures, both types have produced rather mixed data.
I have been asking for years now when someone would finally get around to doing a study correctly, and it appears that someone has finally got the ball rolling with some actual non biased testing. I'll try to sum it up. The study found that there are multiple personalities when it comes to gamers. Go figure, we aren't all monkey's trained to behave in the exact same manner. Anyways, they found they could generalize those tested into 3 categories.
The first group consisted of their most stable group. Which by the way consisted of 77 of the 125 tested. This group's mental state didn't change much after playing violent video games. The second group consisted of 22 of those tested. Those were of gamers that had low anger levels before gaming, but higher levels afterwards. Of those 22, only 2 were considered to be a cause for concern. The third group was limited to 8 members of the group. They started out with higher levels of anger, and actually calmed down to levels of the "stable" group after gaming.
Thye concluded that a major factor to the changes in anger level was the person's mental state before playing the game. Which indicates what I've been saying all along, troubled kids are more likely to get in trouble despite whatever cause you want to be the scapegoat. It's worth noting that just because their anger levels rose, doesn't mean they lost the capacity to determine right or wrong. It simply was an insight into how some people are effected by violence, and some aren't.
So yet I again I implore those that continue to blame video games to first look at the personal lives of these kids. Look at their parents, their friends, and most definitely look at their enemies. Most of these kids in the past have been the butt end of jokes from bullies all their lives. I know what your saying, kids have always had those problems at school. That is true, but it wasn't until the more recent generations that spanking your children, demanding their respect, and overall teaching them right or wrong become inappropriate. Not until recently did the # of work moms start to approach or out number stay out home mothers in most area's. And not until recently were things like prayer, the national anthem, and the right to enforce school policies with force taken away.
Kids are dealing with life differently now than their parents did because they are being raised differently and with different moral standards. They aren't being taught that their actions have consequences and that there are things worth believing in out here in the world. There is no sense of loyalty to any country, state, or god. And soon you will be able to add family to that list.
You want to stop teenage violence, then it's time to undue some of the last few decades work of unraveling everything this country was founded on. It's time for parents to realise that they are their kids example and law enforcement, not just their friend. And it's time to put the hippy idea's and political correctness with patriotism, religion, and morals to an end.
You can read more on the study here.
Tuesday, April 3, 2007
Violence and Video Games Study that Looked Outside the Box!
Posted by Icenode at 6:29 PM
Labels: Anger Manegment, Behavior Study, Scientific Study, Video Games, Violence
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